1. Create a backup for Stranded II\mods\Stranded II\sfx\pistol.wav file (because your need to substitute this file)


2. Put the GFX and SFX folders in Stranded II\mods\Stranded II folder


3. Add this lines to Stranded II\mods\Stranded II\sys\items_weapons.inf file (open it with notepad):

### Pistol SOPMOD
id=125
name=Pistol SOPMOD
group=weapon
icon=gfx\smi.bmp
model=gfx\sopmod.b3d
scale=0.335
behaviour=pistol
range=10000
rate=135
mat=metal
weight=2200
info=*PSHEOW* ... a very fast and silent pistol... good for assassins....
damage=5
healthchange=0
script=start
	on:attack1 {
		if (gety("unit",1)<-15){
			skipevent;
			speech "negative";
		}
	}
	on:inhand {
		play "rz/deploy.wav";
	}
	on:noammo {
		speech "negative";
		msg "No ammo!",3;
	}
script=end

### Bullet (SP)
id=124
name=.45 Ammo
group=ammo
icon=gfx\45i.bmp
model=gfx\45.b3d
scale=0.5
behaviour=ammo:125
mat=metal
weight=1
info=Ammunition for SOPMOD firearms
healthchange=0

4. Enjoy...